![]() You search, share and download them right there. I would like to know if this Asset Manager would have a system similar to Unity where assets are available for download within the program itself. For related topics read the write up of the UI workshop last February. To follow the latest development checkout this task. Project repositories – The definition of a project and its related resources (repositories) and settings.The initial implementation will only handle collections. Variations – Support for different variations of an asset (e.g., Sintel young and old).Usability – Improve the editor overall usability and extended drag and drop features.Online repository – Navigate preset repositories hosted online and download the assets on-demand.Basic editor – Managing user presets and preset repositories in a new asset manager editor.The project will be implemented in steps: Using assets is done via a new editor – the asset manager – where you can simply drag assets from the enabled repositories into the scene.blend files containing the asset data-blocks. Sharing assets works the same as sharing.blend files directly from its repository. Editing an existing asset is possible by opening the.blend files, and setting data-blocks as assets. This is as simple as appending data-blocks in single or multiple. These quality-of-life functionalities can still be performed manually for ultimate control. However it can also facilitate the creation, editing or even sharing of assets. The asset manager is a new editor responsible primarily to use the assets and navigate the repositories. ![]() So this idea is on hold until we have more use cases to justify its development. ![]() ![]() However performance would be problematic for large files. blend itself can be treated as a full repository. Project repositories contain exclusively project assets that are mostly linked, but they can also be appended or applied to the scene.Įventually a.Presets repositories contain exclusively user presets that are appended or applied to the scene.What is a repository?Ī repository is a folder-like containing multiple. Note that user interface presets – matcaps, brushes, HDR studiolights, keymaps – are not part of the initial target for the asset manager project. For example a character or prop common to multiple shots in a film. Project Assets data-blocks in a project that are intended to be consistent throughout the project.For example a base mesh for sculpting, gold material, or fireworks particle simulation. User Presets reusable assets that can be appended into any scene.The asset nature and origin will determine the type of the asset: When linking or appending from a file, assets should be the primary filter option one sees. The asset meaning is handled as meta-data (category, thumbnail, author, license, …). What is this? What is this for? Assets are curated data-blocks that are meant for use outside of their original. blend file is a database with multiple data-blocks: objects, textures, materials, … When planning to re-use or share them, the data needs a meaning. This project is one of the 10 projects for 2020, starting with a clear and focused design, planned to be implemented and expanded over multiple releases. The asset manager project goal is to help artists to quickly re-use, share and organize assets and production files.
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